You'll solve puzzles using the awkward light beam mechanic, have to avoid rats – the bane of the Siege of Paris DLC – and you'll still be dragging the same old boxes and crates around to reach new areas. Maybe it's unfair to ask a game's fourth major DLC to innovate, but it definitely needs a stronger hook. There is some interesting story there, but it's hidden behind countless quests that ask you to follow an incredibly slow-moving character from A to B, carry someone else over there, and follow golden arrows across the environment.ĭawn of Ragnarok's opening hours are full of tedious tasks, doing little to entice you to head deeper into its mysteries, and that's only made worse by the action itself. In fact, the opening few missions are more focused on finding hidden bases and resources on the map than pushing the narrative forward. ![]() ![]() For a game that's always had players deliberating over who to save, or what to do next, it's oddly bland. ![]() Perhaps I'd care more if Odin's story was as malleable as Eivor's, but Dawn of Ragnarok lacks narrative choice.
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